#### 4.3.6 window

A window object specifies size, position, and other window-system related information about a window in a device-independent way.

The syntax for a window object is:

         window ::=

         	[ "window" ]			(optional keyword)
         	  [ "{" ]			(curly brace, often required)

         	    			(any of the following, in any order)

         		"size"  <xsize> <ysize>
         				(size of the window)

         		"position"  <xmin> <xmax> <ymin> <ymax>
         				(position & size)

         		"noborder"
         				(specifies the window should
         				 have no window border)

         		"pixelaspect"  <aspect>
         			    (specifies the true visual aspect ratio
         			     of a pixel in this window in the sense
         			     xsize/ysize, normally 1.0.
         			     For stereo hardware which stretches the
         			     display vertically by a factor of 2,
         			     ``pixelaspect 0.5'' might do.
         			     The value is used when computing the
         			     projection of a camera associated with
         			     this window.)

         	  [ "}" ]			(matching closebrace)

Window objects are used in the Geomview `window` and `ui-panel` commands to set default properties for future windows or to change those of an existing window. See `(window ...)`. See `(ui-panel ...)`.

#### 7.2.142 window

`(window CAM-ID WINDOW)`
  Specify attributes for the window of CAM-ID, e.g. its size or initial position, in the OOGL Window syntax. The special CAM-ID `default` specifies properties of future windows (created by `camera` or `new-camera`).