    directfb-csource \- C code generation utility for DirectFB surfaces

    .SH SYNOPSIS
    \fBdirectfb-csource\fP [\fIoptions\fP] <\fIimagefiles\fP>

    .SH DESCRIPTION
    \fBdirectfb-csource\fP is a small utility that reads PNG (Portable
    Network Graphics) image files and generates C code that can be used to
    compile an image into a DirectFB application.  Below is a simple
    example to illustrate this.

    If multiple PNG image files are passed to \fBdirectfb-csource\fP, they
    are combined into a single surface. The different images can then be
    blitted from this surface using the array of rectangles that is also
    dumped. This can be useful for example for icons or sprites.

    .SH OPTIONS
    .TP
    .B --name=identifier
    Specifies the identifier name (prefix) for the generated variables.
    If this option is not used, the identifier is generated from the
    filename. You have to specify an identifer name when processing
    multiple images.

    .TP
    .B --format=pixelformat
    Specifies the pixel-format of the generated inline surface. Possible
    values are ARGB, RGB32, RGB24, RGB16, RGB15, RGB332, A8 and LUT8.
    By default the format is ARGB if the PNG image has an alpha channel
    or RGB32 otherwise.

    .TP
    .B --dither-rgb16
    If specified, images rendered to RGB16 surfaces are dithered. This
    reduces banding caused by the limited colorspace. This option has no
    effect for other pixel-formats than RGB16.

    .TP
    .B --version
    Output version information.

    .TP
    .B --help
    Print brief help and exit.

    .SH EXAMPLE
    Generate a header file from a PNG image file:

    	directfb-csource --name=foo foo.png > foo.h

    .SH OTHER INFO
    \fBdirectfb-csource\fP was inspired by and uses code from
    \fBgdk-pixbuf-csource\fP, a similar program written by Tim Janik.

    The canonical place to find informations about DirectFB is at
    http://www.directfb.org/.